
GAME AUDIO PORTFOLIO
Game audio generalist with a background in sound design with industry experience working with sound, voice and audio tools programming.
I do a lot of diffrent things - please use the filters below to find what you're looking for.
FILTERS

Dialog Design
007 First Light
My work as a voice designer will be featured in the upcoming 007: First Light, slated for release March 27, 2026.

Sound Design
Sound Design Showreel
Showcase of some of my work, most of which is being played back in-engine!

Code
RMsidechain VST Plugin
Ring modulation sidechain plugin made using the HISE framework.

Code
Rea-speech to text (DEMO)
Python script for REAPER to automatically name voice lines based on what the voice actor is saying.

Sound Design
Dark Souls Sound Redesign
Dark Souls Sound Redesign. Being played back in engien using reconstructed fmod banks.

Code
Auto level and normalization script
Script made as part of my internship at IO Interactive. The idea is inspired by the Naughty Dog Leveling tool shown in their GDC talk Benefits of a Customized Reaper Pipeline for Dialogue